Intermission
There's a few remaining loose ends to tie up from Superman: King of the World. Superman still has to regain the trust of the city and reprogram the last robot. After that, things start to get back to relative normalcy, although a major editorial shake-up of the books is only a few months away. Starting with Superman #146 until Superman #150, it seems like the writers got a month intermission for a single-issue story in between a month with a connected 4-part story.
Action Comics #755
Superman still struggles to regain the trust of the people of Metropolis after his attempt to take over the world. On their way to see what former Daily Planet publisher Franklin Stern and Ron Troupe have been working on, Lois and Clark argue with a taxi driver about Superman. As he listens to the driver talk, Clark has a long daydream in which he imagines the city empty of all life.When Lois and Clark arrive at their destination, Franklin and Ron announce that they've started a homeless shelter together. Outside, Clark meets a newly homeless little girl who Superman had saved earlier that day, and he leads her and her mother to the new shelter.
At LexCom, the Department of Extranormal Operations cuts ties with Luthor and will no longer support the manufacture of synthetic Kryptonite.
Superman: The Man of Steel #90
The malfunctioning Superman robot who had been protecting Lois the last few months breaks out of Lex Luthor's lab and flies away with Lois again. Superman tries to stop the robot without harming Lois, but he's able to convince it to protect Lois at their apartment for now.Superman flies back to the ruins of the Fortress of Solitude, for the first time since it was destroyed, to scavenge some reprogramming information for the robot. He finds no trace of the Bottle City of Kandor but he does find the head of the Kryptonian robot Kelex in the rubble and successfully reactivates it. The sky above the ruins appears like an unusually brilliant aurora, and Kelex warns Superman that it's a quantum nexus, in which he finds the Fortress survives in a state of neither matter nor energy--a Ghost Fortress.
Superman returns to Metropolis to discover the robot has left with Lois and hidden her in a hollowed out cave. Kelex is able to tell the robot to stand down, and Superman takes Lois home. Superman visits Lex Luthor and gives him a LexCorp screw he found in the ruins to let Lex know he knows it was him who destroyed the Fortress.
Superman #146
A toy company announces they will no longer be producing their classic game, King's Feud, replacing it with an edgier 64-bit version called King's Blood Feud of Death. The new game is full of this period's bad girls and violence, and is as much a criticism of 90's gaming as it is of 90's comics. The presentation goes awry when some of the props on stage come to life and start to fire deadly plasma bursts at the audience. Superman immediately suspects the Toyman is responsible, and goes to check on him in his prison cell at Stryker's Island. His x-ray vision does find some contraband toys that Toyman hid in his cell walls, which gets Toyman in trouble with the warden.
Upon further investigation, however, Superman discovers the Prankster was really behind the attack. Feeling sorry for Toyman, Superman helps him get a second chance by making toys for an orphanage. Toyman is overjoyed and promises not to let Superman down.
Adventures of Superman #569
While Superman rescues people far away in a tropical hurricane, the Metropolis Special Crimes Unit struggles to stop lesser villains like Riot from breaking into S.T.A.R. Labs. Maggie Sawyer is forced to recruit and train metahumans to her unit, and most of the issue focuses on introducing these now-forgotten characters. Even the super-powered members of the S.C.U. aren't enough to stop a gigantic lizard rampaging through the city, but fortunately Superman returns at the end to help them.
Unfortunately, Superman barely appears more than a guest star in his own book, and the focus is on new characters who just aren't interesting enough.
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